Still polishing up this fight vs. Sluri the slime mage! I really want the arena to feel like you were dropped into a cross-section of an old JRPG dungeon
Distant cities and Light domes done and integrated with environment system.
Making a run on a Gunship. In groups, their overlapping firing arcs make them especially dangerous!
Wishlist Alliance Peacefighter here: https://store.steampowered.com/app/3538210/Alliance_Peacefighter/
Hi all! To celebrate this #screenshotsaturday I added some visuals improvements to PhotophoBoy. Waterfalls and interactive water.
Wishlist on Steam:
store.steampowered.com/app/3488050/...
More progress on adding non-black environment (aka the sky & the sun) in Luminal Spaces: I decided to just do MIS with light sampling to reduce noise when a sun is present, and it works wonderfully.
Got a bit carried away writing a keyboard UI for my synth instrument library Pelimanni. It’s mouse/touch/keyboard-optimised, light/dark-mode compatible, configurable, and reflows to fit the window. #screenshotsaturday
I recommend trying out the `ocarina` and `bell` presets! https://pelimanni.vuoro.dev
Heyas no #screenshotsaturday this week because instead I have a teaser trailer and a store page up on Steam! Now people can finally find a place to wishlist the game!
In my game all resources have a material, e.g. a wooden plank can have oak/birch/spruce material, etc. The game generally doesn't make any assumptions on resource-material pairings, which means I can use my debug menu to get planks made of clay
More UI polishing: adding some info for various tools, like showing how much surface you're going to affect when digging stuff, etc
Though, this was some temporary farmland UI, it actually looks like this now
Doing a lot of UI work today. Made my buttons resizeable, so that I don't have text leaking out of buttons anymore :) Also added checkboxes, better dropdown lists, etc.